﻿using UnityEngine;

namespace CodeMonkey.Toolkit.THealthSystem.Demo {

    public class Demo_DefenseGame : MonoBehaviour {


        [SerializeField] private Transform pfZombie;


        private float spawnTimer;
        private float spawnTimerMax = 2.5f;


        private void Update() {
            spawnTimer -= Time.deltaTime;
            if (spawnTimer <= 0f) {
                spawnTimer += spawnTimerMax;
                SpawnZombie();
            }
        }

        private void SpawnZombie() {
            Vector3 spawnPosition = new Vector3(100, Random.Range(-25, +25), 0);
            Instantiate(pfZombie, spawnPosition, Quaternion.identity);
        }

    }

}